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3D Character Art

In the UCSC ARTG 118 class, Character Creation for Video Games, I designed a 3D character using Blender and Substance Painter! This was my first time concepting, modeling, texture painting, and animating a character of my own. I really enjoyed concepting the character and sculpting the character's "friend", Smokee, even though I didn't have the time to retopologize it. The ears design did change on the model, however, due to the initial design being more difficult to sculpt. They weren't looking as intended so the change of curvy, pointed up ears was made.

Date: October 1 2020 - December 11 2020

Final Concept Art

Final Concept Art

Rough Sketch Revisions

Rough Sketch Revisions

Turnaround for 3d Model

Turnaround for 3d Model

Box Model in Blender

Box Model in Blender

Sculpted "Friend" : Smokee

Sculpted "Friend" : Smokee

Texture Painting in Substance Painter

Texture Painting in Substance Painter

Default Shading in Blender

Default Shading in Blender

3D Running Animation